翻訳と辞書
Words near each other
・ Organizational Research Methods
・ Organizational retaliatory behavior
・ Organizational safety
・ Organizational space
・ Organizational storytelling
・ Organizational structure
・ Organizational structure of Jehovah's Witnesses
・ Organizational structure of the Central Intelligence Agency
・ Organizational structure of the United States Department of Defense
・ Organizational studies
・ Organizational Systems Security Analyst
・ Organizational technoethics
・ Organizational theory
・ Organizational unit (computing)
・ Organizational-Activational Hypothesis
Organizational-dynamic game
・ Organizationally unique identifier
・ Organizations in MacGyver
・ Organizations of Alias
・ Organizations of the Dune universe
・ Organizations of the Iranian Revolution
・ Organization–public relationships
・ Organizatsia na Bulgarskite Skauty
・ Organizatsiya Ukraïns'kykh Skautiv
・ Organização Mineira de Transportes Aéreos
・ Organizações Paulo Octávio
・ Organizația Națională a Scouților din Moldova
・ ORGANIZE
・ Organize-it
・ Organized (album)


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Organizational-dynamic game : ウィキペディア英語版
Organizational-dynamic game

Organizational-dynamic games are Serious games that teach and reflect the dynamics of organizations at the following 3 levels:
* individual behavior (specific attitudes towards collaboration or knowledge sharing, competencies, character traits, motivation, change readiness, etc.)
* group and network dynamics (power and influence pattern, sub-group behavior, team dynamics as in Group-dynamic games, etc.)
* cultural dynamics (specific values, dominant mental and behavioral models, etc.)
Organizational-dynamic games are usually designed for the specific purpose of furthering personal development and character building, particularly in addressing complex organizational situations, such as managing change and innovation diffusion in a company, helping people in the organization to introduce productive collaboration patterns, managing difficult meeting situations, etc.
They have a proven history in helping managers and decision makers in better understanding organizational dynamics, the diagnosis of organizational contexts, and the impact of organizational interventions (corresponding to the actions you can undertake in such a simulation to achieve a result (e.g. a change in attitude or behavior).
See the example of the EIS simulation ().
== Examples ==

* Awkward Moment at Work: serious game with a design informed by psychological theory and research, aimed at reducing gender bias and broadening participation in STEM.
* ''Houthoff Buruma The Game'': serious game for recruitment purposes, developed by Dutch law firm Houthoff Buruma.
* ''Novicraft HRD game'' (Microsoft Windows): NoviCraft is a serious game for supporting business customers in social excellence, in learning to construct shared understanding together with different people in changing contexts.
* ''CALM: Change Adaptation Learning Model'': serious game for testing, validating, and refining plans to enable transformational organizational change. Developed by DecisionPath, Inc. see: (Adler and D. Koehn, “CALM: Complex Adaptive System (CAS)-Based Decision Support for Enabling Organizational Change”, Intl Conference on Complex Systems (ICCS 2007), Oct 28- Nov 1, 2007 ).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Organizational-dynamic game」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.